2D Faces Unleashe

This class will deal with how to construct the human head. We’ll go over the basic skeleton and muscular systems and what we need to pay attention to when animating human facial features. Over the course, you will learn how to rotate a head design 360 degrees and create expressions that work for animators. From there we’ll end by creating a short animation piece of a character reacting to a piece of dialogue off-screen.


*Streaming courses do not include assignments, teacher feedback, or certifications.


Course curriculum

Note: Amount of lessons displayed under each Module are just a point of reference, many more lessons will be added once each module is finished & uploaded.

    1. Intro teaser with Scott Wright

    2. Course Specifications and Syllabus

    1. 1. Scott's intro to the course

    2. 2. Rotating a Cube

    3. 3. Rotating a Cube ( Cont )

    4. 4. Rotating a Cube with an Object on it

    5. 5. Drawing a Cube with an Object on it ( cont )

    1. 6. Describing an Objects on Sphere

    2. 7. Demo : Drawing On a Sphene

    3. 8. The Planes of the Head

    1. 9. Basic Muscle Forms

    1. 10. Head Squash & Stretch . Part 1/2

    2. 10. Head Squash & Stretch . Part 2/2

    3. 11. Squash & Stretch in Profile

    4. 12. Basic Mouth Shapes

    5. 13. More Mouth Shapes

    6. 14. Head Up and Down Position

    1. 15. Rotating the Head for other Artists to use ( Part 1/2 )

    2. 15. Rotating the Head for other Artists to use ( Part 2/2 )

    3. 16. Rotating the Head in all Angles ( Part 1/2 )

    4. 16. Rotating the Head in all Angles ( Part 2/2 )

    5. 17. Continuing the Head Rotation

    6. 18. Continuing the Head Rotation ( cont )

About this course

  • Free
  • 32 lessons
  • 4.5 hours of video content

Who is teaching this course?

2D&3D animation, Team Lead Scott Wright

Scott Wright is a 2d and 3d animator with 25+ years of feature film experience. He attended Sheridan College in Canada where he studied Character Animation and has his master’s degree in illustration from the Academy of Art. After graduating from college Scott was hired by DreamWorks Animation where he worked for 15 years as both a 2d and 3d animator. Over the past 10 years Scott has been freelancing for commercials, feature films, and tv shows as either a storyboard artist, character designer, prop designer and is currently working at DisneyTV as a 2d character animator. His film credits include; Prince of Egypt, The Road to Eldorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas, Madagascar, How to Train Your Dragon, SCOOB and many more. When not working, you will find Scott, well...drawing!