2D Faces Unleashed
by Scott Wright
This class will deal with how to construct the human head. We’ll go over the basic skeleton and muscular systems and what we need to pay attention to when animating human facial features. Over the course, you will learn how to rotate a head design 360 degrees and create expressions that work for animators. From there we’ll end by creating a short animation piece of a character reacting to a piece of dialogue off-screen.
*Streaming courses do not include assignments, teacher feedback, or certifications.
Note: Amount of lessons displayed under each Module are just a point of reference, many more lessons will be added once each module is finished & uploaded.
Intro teaser with Scott Wright
Course Specifications and Syllabus
1. Scott's intro to the course
2. Rotating a Cube
3. Rotating a Cube ( Cont )
4. Rotating a Cube with an Object on it
5. Drawing a Cube with an Object on it ( cont )
6. Describing an Objects on Sphere
7. Demo : Drawing On a Sphene
8. The Planes of the Head
9. Basic Muscle Forms
10. Head Squash & Stretch . Part 1/2
10. Head Squash & Stretch . Part 2/2
11. Squash & Stretch in Profile
12. Basic Mouth Shapes
13. More Mouth Shapes
14. Head Up and Down Position
15. Rotating the Head for other Artists to use ( Part 1/2 )
15. Rotating the Head for other Artists to use ( Part 2/2 )
16. Rotating the Head in all Angles ( Part 1/2 )
16. Rotating the Head in all Angles ( Part 2/2 )
17. Continuing the Head Rotation
18. Continuing the Head Rotation ( cont )