Finding the Shot Through Rhythm


You will learn about utilizing a flexible workflow that can be used for almost any type of shot you encounter. You’ll learn how to listen to your instincts, connect with the shot, and turn that intuition into something practical and useful. Beginning a shot from the perspective of Rhythm and the Energy can be incredibly useful and unlock many different ways of approaching your animation!


*Streaming courses do not include assignments, teacher feedback, or certifications.

Course curriculum

  • 1

    Introduction to this course

    • Course Intro with Stephen Eusebio

    • Course Syllabus Breakdown

  • 2

    Module 01: Rhythm Lecture

    • 1.1 Meet Stephen Eusebio

    • 1.2 What's this about?

    • 1.3 Study your Shot

    • 1.4 Find a Connection

    • 1.5 Setting a Workflow

    • 1.6 Hearing the Rhythm

    • 1.7 Sing Along Ball

    • 1.8 Road Map

    • 1.9 Blocking Pass

    • 1.10 Sing Along Blocking

  • 3

    Module 02: Tips & Tricks

    • 2.1 Intro

    • 2.2 Different Methods

    • 2.3 Rhythm in Chunks

    • 2.4 Using the Waveform

    • 2.5 Closure

  • 4

    Module 03: Shot Walk-Through

    • 1.1 Intro

    • 1.2 Shot Idea

    • 1.3 Shot Pitch

    • 1.4 Animatic

    • 2.1 Video Reference

    • 2.2 Drum Reference

    • 2.3 Tap Reference

    • 3.1 Walkthrough Environment

    • 3.2 Walkthrough Characters

    • 3.3 Walkthrough Prop Rig P1

    • 3.4 Walkthrough Prop Rig P2

    • 3.5 Walkthrough Prop Rig P3

    • 4.1 Walkthrough Broken Prop P1

    • 4.2 Walkthrough Broken Prop P2

    • 5.1 Character Rig Controls P1

    • 5.2 Character Rig Controls P2

    • 5.3 Character Rig Controls P3

    • 5.4 Character Rig Controls P4

    • 6.1 Breaking Down Movement P1

    • 6.2 Breaking Down Movement P2

    • 6.3 Breaking Down Movement P3

    • 6.4 Breaking Down Movement P4

    • 7.1 More Break Downs P1

    • 7.2 More Break Downs P2

    • 7.3 More Break Downs P3

    • 7.4 More Break Downs P4

    • 7.5 More Break Downs P5

    • 7.6 More Break Downs P6

    • 7.7 More Break Downs P7

  • 5

    Module 04: Sing Along Ball

    • 1.1 Setting the Camera

    • 1.2 Sing Along Ball

    • 1.3 Sing Along Box

    • 1.4 Analyzing the Shot

    • 2.1 Sing Along Box P1

    • 2.2 Sing Along Box P2

    • 2.3 Sing Along Box P3

    • 2.4 Sing Along Box P4

    • 2.5 Sing Along Box P5

    • 2.6 Sing Along Box P6

    • 2.7 Sing Along Box P7

    • 3.1 Sing Along Box On TX P1

    • 3.2 Sing Along Box On TX P2

    • 3.3 Sing Along Box On TX P3

    • 3.4 Sing Along Box On RY P1

    • 3.5 Sing Along Box On RY P2

    • 3.6 Sing Along Box On RZ P1

    • 3.7 Sing Along Box On RZ P2

    • 4.1 Squash & Stretch On SY-SX P1

    • 4.2 Squash & Stretch On SY-SX P2

    • 4.3 Squash & Stretch On SY-SX P3

    • 4.4 Squash & Stretch On SY-SX P4

    • 4.5 Squash & Stretch On SY-SX P5

    • 4.6 Squash & Stretch On SY-SX P6

    • 4.7 Closing Thoughts

    • 5.1 Setting the Scene P1

    • 5.2 Setting the Scene P2

    • 5.3 Transferring Attributes

    • 5.4 Sing Along Box On TZ

    • 5.5 Closing Thoughts

    • 6.1 Sing Along Box On TY

    • 6.2 Sing Along Box On TX & TZ

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Camera Zoom-Out

    • 6.6 Radio Beat

    • 6.7 Animation Layers

    • 6.8 Layer Mode - Overwrite

  • 6

    Module 05: Shot Walk-Through Part II

    • 1.1 Setting Up the Character

    • 1.2 Transferring Animation Into Character

    • 1.3 Adjusting TY & RY

    • 1.4 Adjustments On TX P1

    • 1.5 Adjustments On TX P2

    • 2.1 Torso Analzye

    • 2.2 Torso On RX P1

    • 2.3 Torso On RX P2

    • 2.4 Torso On RX P3

    • 2.5 Torso On RX P4

    • 2.7 Torso On RX P6

    • 2.8 Torso On RX P7

    • 3.1 Torso On RZ P1

    • 3.2 Torso On RZ P2

    • 3.3 Torso On RY

    • 3.4 Torso On TY

    • 3.5 Head & Neck On RX

    • 3.6 Head & Neck On RX & RZ

  • 7

    Module 05: 2nd Pass

    • 4.1 Head Rx Adjustments

    • 4.2 Head Rx Adjustments II

    • 4.3 Head Rz Adjustments

    • 4.4 Head Rz Adjustments II

    • 4.5 Core Rotation Adjustments

    • 4.6 Core Rotation Adjustments II

    • 4.7 Core Rotation Adjustments III

    • 4.8 Core Rotation Adjustments IV

    • 5.1 Cleaning up Transitions and Poses

    • 5.2 Cleaning up Transitions and Poses II

    • 5.3 Cleaning up Transitions and Poses III

    • 5.4 Cleaning up Transitions and Poses IV

    • 5.5 Adjusting Head & Chest Poses

    • 5.6 Adjusting Head & Chest Poses II

    • 5.7 Adjusting Head & Chest Poses III

    • 6.1 Refining Body Poses

    • 6.2 Integrating Legs & Feet

    • 6.3 Integrating Legs & Feet II

    • 6.4 Setting TY on the Right Foot

    • 6.5 Setting TY on the Right Foot II

    • 6.6 Setting TY on the Right Foot III

    • 7.1 Setting TY on the Left Foot

    • 7.2 Setting TY on the Left Foot II

    • 7.3 Setting TY on the Left Foot III

    • 7.4 Setting TY on the Left Foot IV

    • 7.5 Setting TY on the Left Foot V

    • 8.1 Setting TX & TZ on the Feet

    • 8.2 Setting TX & TZ on the Feet

    • 8.3 Setting TX & TZ on the Feet III

    • 8.4 Setting TX & TZ on the Feet IV

    • 8.5 Setting TX & TZ on the Feet V

    • 8.6 Setting TX & TZ on the Feet VI

    • 8.7 Setting the Feet on Rotation

    • 8.8 Setting the Feet on Rotation II

    • 8.9 Setting the Feet on Rotation III

    • 8.10 Setting the Feet on Rotation IV

    • 8.11 Feet Adjustments

  • 8

    Module 06: Arms Animation & Last Touches

    • 9.1 Fine Feet Adjustments

    • 9.2 Incorporating the Left Arm

    • 9.3 Animating the Left Arm

    • 10.1 Animating the Left Arm III

    • 10.2 Animating the Left Arm IV

    • 10.3 Animating the Left Arm IV

    • 11.1 Animating the Left Arm V

    • 11.2 Animating the Left Arm VI

    • 11.3 Animating the Left Arm VII

    • 12.1 Incorporating the Right Arm

    • 12.2 Animating the Right Arm

    • 12.3 Animating the Right Arm II

    • 13.1 Animating the Right Arm III

    • 13.2 Animating the Right Arm IV

    • 13.3 Animating the Right Arm V

    • 14.1 Animating the Claps

    • 14.2 Animating the Claps II

    • 14.3 Animating the Claps III

    • 15.1 Animating the Arms Twist

    • 15.2 Animating the Arm Twist II

    • 15.3 Arms Last Part & Finishing

    • 16 Conclusion

Who is teaching this course?

Stephen Eusebio

Cinematic Animator

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.