Finding the Shot Through Rhythm


You will learn about utilizing a flexible workflow that can be used for almost any type of shot you encounter. You’ll learn how to listen to your instincts, connect with the shot, and turn that intuition into something practical and useful. Beginning a shot from the perspective of Rhythm and the Energy can be incredibly useful and unlock many different ways of approaching your animation!


*Streaming courses do not include assignments, teacher feedback, or certifications.

Course curriculum

  • 1

    Introduction to this course

    • Course Intro with Stephen Eusebio

    • Course Syllabus Breakdown

  • 2

    Module 01: Rhythm Lecture

    • 1.1 Meet Stephen Eusebio

    • 1.2 What's this about?

    • 1.3 Study your Shot

    • 1.4 Find a Connection

    • 1.5 Setting a Workflow

    • 1.6 Hearing the Rhythm

    • 1.7 Sing Along Ball

    • 1.8 Road Map

    • 1.9 Blocking Pass

    • 1.10 Sing Along Blocking

  • 3

    Module 02: Tips & Tricks

    • 2.1 Intro

    • 2.2 Different Methods

    • 2.3 Rhythm in Chunks

    • 2.4 Using the Waveform

    • 2.5 Closure

  • 4

    Module 03: Shot Walk-Through

    • 1.1 Intro

    • 1.2 Shot Idea

    • 1.3 Shot Pitch

    • 1.4 Animatic

    • 2.1 Video Reference

    • 2.2 Drum Reference

    • 2.3 Tap Reference

    • 3.1 Walkthrough Environment

    • 3.2 Walkthrough Characters

    • 3.3 Walkthrough Prop Rig P1

    • 3.4 Walkthrough Prop Rig P2

    • 3.5 Walkthrough Prop Rig P3

    • 4.1 Walkthrough Broken Prop P1

    • 4.2 Walkthrough Broken Prop P2

    • 5.1 Character Rig Controls P1

    • 5.2 Character Rig Controls P2

    • 5.3 Character Rig Controls P3

    • 5.4 Character Rig Controls P4

    • 6.1 Breaking Down Movement P1

    • 6.2 Breaking Down Movement P2

    • 6.3 Breaking Down Movement P3

    • 6.4 Breaking Down Movement P4

    • 7.1 More Break Downs P1

    • 7.2 More Break Downs P2

    • 7.3 More Break Downs P3

    • 7.4 More Break Downs P4

    • 7.5 More Break Downs P5

    • 7.6 More Break Downs P6

    • 7.7 More Break Downs P7

  • 5

    Module 04: Sing Along Ball

    • 1.1 Setting the Camera

    • 1.2 Sing Along Ball

    • 1.3 Sing Along Box

    • 1.4 Analyzing the Shot

    • 2.1 Sing Along Box P1

    • 2.2 Sing Along Box P2

    • 2.3 Sing Along Box P3

    • 2.4 Sing Along Box P4

    • 2.5 Sing Along Box P5

    • 2.6 Sing Along Box P6

    • 2.7 Sing Along Box P7

    • 3.1 Sing Along Box On TX P1

    • 3.2 Sing Along Box On TX P2

    • 3.3 Sing Along Box On TX P3

    • 3.4 Sing Along Box On RY P1

    • 3.5 Sing Along Box On RY P2

    • 3.6 Sing Along Box On RZ P1

    • 3.7 Sing Along Box On RZ P2

    • 4.1 Squash & Stretch On SY-SX P1

    • 4.2 Squash & Stretch On SY-SX P2

    • 4.3 Squash & Stretch On SY-SX P3

    • 4.4 Squash & Stretch On SY-SX P4

    • 4.5 Squash & Stretch On SY-SX P5

    • 4.6 Squash & Stretch On SY-SX P6

    • 4.7 Closing Thoughts

    • 5.1 Setting the Scene P1

    • 5.2 Setting the Scene P2

    • 5.3 Transferring Attributes

    • 5.4 Sing Along Box On TZ

    • 5.5 Closing Thoughts

    • 6.1 Sing Along Box On TY

    • 6.2 Sing Along Box On TX & TZ

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Camera Zoom-Out

    • 6.6 Radio Beat

    • 6.7 Animation Layers

    • 6.8 Layer Mode - Overwrite

  • 6

    Module 05: 2nd Pass

    • Animation 1nd Pass Pt.05

    • Animation 2nd Pass Pt. 06

    • Animation 2nd Pass Pt. 07

    • Animation 2nd Pass Pt. 08

Who is teaching this course?

Stephen Eusebio

Cinematic Animator

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.