Finding the Shot Through Rhythm


You will learn about utilizing a flexible workflow that can be used for almost any type of shot you encounter. You’ll learn how to listen to your instincts, connect with the shot, and turn that intuition into something practical and useful. Beginning a shot from the perspective of Rhythm and the Energy can be incredibly useful and unlock many different ways of approaching your animation!


*Streaming courses do not include assignments, teacher feedback, or certifications.

Course curriculum

    1. Course Intro with Stephen Eusebio

    2. Course Syllabus Breakdown

    1. 1.1 Meet Stephen Eusebio

    2. 1.2 What's this about?

    3. 1.3 Study your Shot

    4. 1.4 Find a Connection

    5. 1.5 Setting a Workflow

    6. 1.6 Hearing the Rhythm

    7. 1.7 Sing Along Ball

    8. 1.8 Road Map

    9. 1.9 Blocking Pass

    10. 1.10 Sing Along Blocking

    1. 2.1 Intro

    2. 2.2 Different Methods

    3. 2.3 Rhythm in Chunks

    4. 2.4 Using the Waveform

    5. 2.5 Closure

    1. 1.1 Intro

    2. 1.2 Shot Idea

    3. 1.3 Shot Pitch

    4. 1.4 Animatic

    5. 2.1 Video Reference

    6. 2.2 Drum Reference

    7. 2.3 Tap Reference

    8. 3.1 Walkthrough Environment

    9. 3.2 Walkthrough Characters

    10. 3.3 Walkthrough Prop Rig P1

    11. 3.4 Walkthrough Prop Rig P2

    12. 3.5 Walkthrough Prop Rig P3

    13. 4.1 Walkthrough Broken Prop P1

    14. 4.2 Walkthrough Broken Prop P2

    15. 5.1 Character Rig Controls P1

    16. 5.2 Character Rig Controls P2

    17. 5.3 Character Rig Controls P3

    18. 5.4 Character Rig Controls P4

    19. 6.1 Breaking Down Movement P1

    20. 6.2 Breaking Down Movement P2

    21. 6.3 Breaking Down Movement P3

    22. 6.4 Breaking Down Movement P4

    23. 7.1 More Break Downs P1

    24. 7.2 More Break Downs P2

    25. 7.3 More Break Downs P3

    26. 7.4 More Break Downs P4

    27. 7.5 More Break Downs P5

    28. 7.6 More Break Downs P6

    29. 7.7 More Break Downs P7

    1. 1.1 Setting the Camera

    2. 1.2 Sing Along Ball

    3. 1.3 Sing Along Box

    4. 1.4 Analyzing the Shot

    5. 2.1 Sing Along Box P1

    6. 2.2 Sing Along Box P2

    7. 2.3 Sing Along Box P3

    8. 2.4 Sing Along Box P4

    9. 2.5 Sing Along Box P5

    10. 2.6 Sing Along Box P6

    11. 2.7 Sing Along Box P7

    12. 3.1 Sing Along Box On TX P1

    13. 3.2 Sing Along Box On TX P2

    14. 3.3 Sing Along Box On TX P3

    15. 3.4 Sing Along Box On RY P1

    16. 3.5 Sing Along Box On RY P2

    17. 3.6 Sing Along Box On RZ P1

    18. 3.7 Sing Along Box On RZ P2

    19. 4.1 Squash & Stretch On SY-SX P1

    20. 4.2 Squash & Stretch On SY-SX P2

    21. 4.3 Squash & Stretch On SY-SX P3

    22. 4.4 Squash & Stretch On SY-SX P4

    23. 4.5 Squash & Stretch On SY-SX P5

    24. 4.6 Squash & Stretch On SY-SX P6

    25. 4.7 Closing Thoughts

    26. 5.1 Setting the Scene P1

    27. 5.2 Setting the Scene P2

    28. 5.3 Transferring Attributes

    29. 5.4 Sing Along Box On TZ

    30. 5.5 Closing Thoughts

    31. 6.1 Sing Along Box On TY

    32. 6.2 Sing Along Box On TX & TZ

    33. 6.3 Sing Along Box On RY & RZ

    34. 6.4 Radio & Camera Position

    35. 6.5 Camera Zoom-Out

    36. 6.6 Radio Beat

    37. 6.7 Animation Layers

    38. 6.8 Layer Mode - Overwrite

    1. 1.1 Setting Up the Character

    2. 1.2 Transferring Animation Into Character

    3. 1.3 Adjusting TY & RY

    4. 1.4 Adjustments On TX P1

    5. 1.5 Adjustments On TX P2

    6. 2.1 Torso Analzye

    7. 2.2 Torso On RX P1

    8. 2.3 Torso On RX P2

    9. 2.4 Torso On RX P3

    10. 2.5 Torso On RX P4

    11. 2.6 Torso On RX P5

    12. 2.7 Torso On RX P6

    13. 2.8 Torso On RX P7

    14. 3.1 Torso On RZ P1

    15. 3.2 Torso On RZ P2

    16. 3.3 Torso On RY

    17. 3.4 Torso On TY

    18. 3.5 Head & Neck On RX

    19. 3.6 Head & Neck On RX & RZ

About this course

  • Free
  • 162 lessons
  • 21 hours of video content

Who is teaching this course?

Cinematic Animator Stephen Eusebio

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.