What you'll learn

This course contains over a 115 lessons and it's around 21 hours long. The main highlights you'll learn are...

  • Utilizing a flexible workflow on visual musicality that can be used for almost any type of shot.

  • How to use the Rhythm and the Energy of your shot to achieve high quality results.

  • Hand-by-hand examples applying a myriad of tips and tricks throught the creation of an animated shot.

Benefits

Buy this course and you will get...

  • 7 Assignments

    Complete 7 assignments once you complete the course and get them reviewed by one of our teachers to help you improve your skills.

  • Open Feedback

    Access to twice monthly Q&A grouped sessions with any of our recognized teachers in which you may ask any question related to the course, or for feedback on your shot.

  • Unlimited access

    This course is 100% flexible with no deadlines. Adjust the progress to your personal situation and come back anytime. So don't stress ;)

  • AnimBot coupon

    Get a $10 discount coupon on animBot licenses! One of the most powerful toolsets for Maya Animators!

  • Get endorsed

    We can provide access to a certificate of completion OR a letter of recommendation, that you'll be able to use to support your career.

Recognized artists walk you through every step

3d Animation can be technically overwhelming! All of our teachers are experienced professionals in the animation field and will show you every small detail of their creative thought processes and workflows.

Sign up for the Online Course

Unlimited access with assignment reviews and access to Open Feedback with one of our teachers.

... or watch it in Stream

Watch this and all of our courses. +400 hours of content. Assignments or access to Open Feedback not included.

Course curriculum

  1. 1
  2. 2
    • 1.1 Meet Stephen Eusebio

    • 1.2 What's this about?

    • 1.3 Study your Shot

      FREE PREVIEW
    • 1.4 Find a Connection

    • 1.5 Setting a Workflow

    • 1.6 Hearing the Rhythm

    • 1.7 Sing Along Ball

    • 1.8 Road Map

    • 1.9 Blocking Pass

    • 1.10 Sing Along Blocking

  3. 3
    • 2.1 Intro

    • 2.2 Different Methods

    • 2.3 Rhythm in Chunks

    • 2.4 Using the Waveform

    • 2.5 Closure

  4. 4
    • 1.1 Intro

    • 1.2 Shot Idea

    • 1.3 Shot Pitch

    • 1.4 Animatic

    • 2.1 Video Reference

    • 2.2 Drum Reference

    • 2.3 Tap Reference

      FREE PREVIEW
    • 3.1 Walkthrough Environment

    • 3.2 Walkthrough Characters

    • 3.3 Walkthrough Prop Rig P1

    • 3.4 Walkthrough Prop Rig P2

    • 3.5 Walkthrough Prop Rig P3

    • 4.1 Walkthrough Broken Prop P1

    • 4.2 Walkthrough Broken Prop P2

    • 5.1 Character Rig Controls P1

    • 5.2 Character Rig Controls P2

    • 5.3 Character Rig Controls P3

    • 5.4 Character Rig Controls P4

    • 6.1 Breaking Down Movement P1

    • 6.2 Breaking Down Movement P2

    • 6.3 Breaking Down Movement P3

    • 6.4 Breaking Down Movement P4

    • 7.1 More Break Downs P1

    • 7.2 More Break Downs P2

    • 7.3 More Break Downs P3

    • 7.4 More Break Downs P4

    • 7.5 More Break Downs P5

    • 7.6 More Break Downs P6

    • 7.7 More Break Downs P7

  5. 5
    • 1.1 Setting the Camera

    • 1.2 Sing Along Ball

    • 1.3 Sing Along Box

    • 1.4 Analyzing the Shot

    • 2.1 Sing Along Box P1

    • 2.2 Sing Along Box P2

    • 2.3 Sing Along Box P3

    • 2.4 Sing Along Box P4

    • 2.5 Sing Along Box P5

    • 2.6 Sing Along Box P6

    • 2.7 Sing Along Box P7

    • 3.1 Sing Along Box On TX P1

    • 3.2 Sing Along Box On TX P2

    • 3.3 Sing Along Box On TX P3

    • 3.4 Sing Along Box On RY P1

    • 3.5 Sing Along Box On RY P2

    • 3.6 Sing Along Box On RZ P1

    • 3.7 Sing Along Box On RZ P2

    • 4.1 Squash & Stretch On SY-SX P1

    • 4.2 Squash & Stretch On SY-SX P2

    • 4.3 Squash & Stretch On SY-SX P3

    • 4.4 Squash & Stretch On SY-SX P4

    • 4.5 Squash & Stretch On SY-SX P5

      FREE PREVIEW
    • 4.6 Squash & Stretch On SY-SX P6

    • 4.7 Closing Thoughts

    • 5.1 Setting the Scene P1

    • 5.2 Setting the Scene P2

    • 5.3 Transferring Attributes

    • 5.4 Sing Along Box On TZ

    • 5.5 Closing Thoughts

    • 6.1 Sing Along Box On TY

    • 6.2 Sing Along Box On TX & TZ

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Camera Zoom-Out

    • 6.6 Radio Beat

    • 6.7 Animation Layers

    • 6.8 Layer Mode - Overwrite

  6. 6
    • 1.1 Setting Up the Character

    • 1.2 Transferring Animation Into Character

    • 1.3 Adjusting TY & RY

    • 1.4 Adjustments On TX P1

    • 1.5 Adjustments On TX P2

    • 2.1 Torso Analzye

    • 2.2 Torso On RX P1

    • 2.3 Torso On RX P2

    • 2.4 Torso On RX P3

    • 2.5 Torso On RX P4

    • 2.6 Torso On RX P5

    • 2.7 Torso On RX P6

    • 2.8 Torso On RX P7

    • 3.1 Torso On RZ P1

    • 3.2 Torso On RZ P2

    • 3.3 Torso On RY

    • 3.4 Torso On TY

    • 3.5 Head & Neck On RX

    • 3.6 Head & Neck On RX & RZ

  7. 7
    • 4.1 Head Rx Adjustments

    • 4.2 Head Rx Adjustments II

    • 4.3 Head Rz Adjustments

    • 4.4 Head Rz Adjustments II

    • 4.5 Core Rotation Adjustments

    • 4.6 Core Rotation Adjustments II

    • 4.7 Core Rotation Adjustments III

    • 4.8 Core Rotation Adjustments IV

    • 5.1 Cleaning up Transitions and Poses

    • 5.2 Cleaning up Transitions and Poses II

    • 5.3 Cleaning up Transitions and Poses III

    • 5.4 Cleaning up Transitions and Poses IV

    • 5.5 Adjusting Head & Chest Poses

    • 5.6 Adjusting Head & Chest Poses II

    • 5.7 Adjusting Head & Chest Poses III

    • 6.1 Refining Body Poses

    • 6.2 Integrating Legs & Feet

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Setting TY on the Right Foot II

    • 6.6 Radio Beat

    • 7.1 Setting TY on the Left Foot

    • 7.2 Setting TY on the Left Foot II

    • 7.3 Setting TY on the Left Foot III

    • 7.4 Setting TY on the Left Foot IV

    • 7.5 Setting TY on the Left Foot V

    • 8.1 Setting TX & TZ on the Feet

    • 8.2 Setting TX & TZ on the Feet

    • 8.3 Setting TX & TZ on the Feet III

    • 8.4 Setting TX & TZ on the Feet IV

    • 8.5 Setting TX & TZ on the Feet V

    • 8.6 Setting TX & TZ on the Feet VI

    • 8.7 Setting the Feet on Rotation

    • 8.8 Setting the Feet on Rotation II

    • 8.9 Setting the Feet on Rotation III

    • 8.10 Setting the Feet on Rotation IV

    • 8.11 Feet Adjustments

  8. 8
    • 9.1 Fine Feet Adjustments

    • 9.2 Incorporating the Left Arm

    • 9.3 Animating the Left Arm

      FREE PREVIEW
    • 10.1 Animating the Left Arm III

    • 10.2 Animating the Left Arm IV

    • 10.3 Animating the Left Arm IV

    • 11.1 Animating the Left Arm V

    • 11.2 Animating the Left Arm VI

    • 11.3 Animating the Left Arm VII

    • 12.1 Incorporating the Right Arm

    • 12.2 Animating the Right Arm

    • 12.3 Animating the Right Arm II

    • 13.1 Animating the Right Arm III

    • 13.2 Animating the Right Arm IV

    • 13.3 Animating the Right Arm V

    • 14.1 Animating the Claps

    • 14.2 Animating the Claps II

    • 14.3 Animating the Claps III

    • 15.1 Animating the Arms Twist

    • 15.2 Animating the Arm Twist II

    • 15.3 Arms Last Part & Finishing

    • 16 Conclusion

  9. 9
    • 1 Pitch your shot

    • 2 References

    • 3 Sing along ball and box

    • 4 COG and Torso animation

    • 5 Head and Neck animation

    • 6 Extremities

    • 7 Adjust and Clean up

Watch it on Stream!

Watch this course and our full catalogue of courses with Stream*. +400 hours of learning content at a very affordable price delivered by recognised artists.

* Access to Assignment reviews and Open Feedback is not included in Animawarriors' Stream.

Who is teaching this?

Cinematic Animator

Stephen Eusebio

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.