What you'll learn

This course contains over a 115 lessons and it's around 21 hours long. The main highlights you'll learn are...

  • Utilizing a flexible workflow on visual musicality that can be used for almost any type of shot.

  • How to use the Rhythm and the Energy of your shot to achieve high quality results.

  • Hand-by-hand examples applying a myriad of tips and tricks throught the creation of an animated shot.

Benefits

Buy this course and you will get...

  • 7 Assignments

    Complete 7 assignments once you complete the course and get them reviewed by one of our teachers to help you improve your skills.

  • Open Feedback

    Access to twice monthly Q&A grouped sessions with any of our recognized teachers in which you may ask any question related to the course, or for feedback on your shot.

  • Unlimited access

    This course is 100% flexible with no deadlines. Adjust the progress to your personal situation and come back anytime. So don't stress ;)

  • AnimBot coupon

    Get a $10 discount coupon on animBot licenses! One of the most powerful toolsets for Maya Animators!

  • Get endorsed

    We can provide access to a certificate of completion OR a letter of recommendation, that you'll be able to use to support your career.

Recognized artists walk you through every step

3d Animation can be technically overwhelming! All of our teachers are experienced professionals in the animation field and will show you every small detail of their creative thought processes and workflows.

Sign up for the Online Course

Unlimited access with assignment reviews and access to Open Feedback with one of our teachers.

... or watch it in Stream

Watch this and all of our courses. +400 hours of content. Assignments or access to Open Feedback not included.

Course curriculum

    1. Course Intro with Stephen Eusebio

      FREE PREVIEW
    2. What do you need to run this workshop?

    3. Latest ToyRig

    4. Open Feedback

    1. 1.1 Meet Stephen Eusebio

    2. 1.2 What's this about?

    3. 1.3 Study your Shot

      FREE PREVIEW
    4. 1.4 Find a Connection

    5. 1.5 Setting a Workflow

    6. 1.6 Hearing the Rhythm

    7. 1.7 Sing Along Ball

    8. 1.8 Road Map

    9. 1.9 Blocking Pass

    10. 1.10 Sing Along Blocking

    1. 2.1 Intro

    2. 2.2 Different Methods

    3. 2.3 Rhythm in Chunks

    4. 2.4 Using the Waveform

    5. 2.5 Closure

    1. 1.1 Intro

    2. 1.2 Shot Idea

    3. 1.3 Shot Pitch

    4. 1.4 Animatic

    5. 2.1 Video Reference

    6. 2.2 Drum Reference

    7. 2.3 Tap Reference

      FREE PREVIEW
    8. 3.1 Walkthrough Environment

    9. 3.2 Walkthrough Characters

    10. 3.3 Walkthrough Prop Rig P1

    11. 3.4 Walkthrough Prop Rig P2

    12. 3.5 Walkthrough Prop Rig P3

    13. 4.1 Walkthrough Broken Prop P1

    14. 4.2 Walkthrough Broken Prop P2

    15. 5.1 Character Rig Controls P1

    16. 5.2 Character Rig Controls P2

    17. 5.3 Character Rig Controls P3

    18. 5.4 Character Rig Controls P4

    19. 6.1 Breaking Down Movement P1

    20. 6.2 Breaking Down Movement P2

    21. 6.3 Breaking Down Movement P3

    22. 6.4 Breaking Down Movement P4

    23. 7.1 More Break Downs P1

    24. 7.2 More Break Downs P2

    25. 7.3 More Break Downs P3

    26. 7.4 More Break Downs P4

    27. 7.5 More Break Downs P5

    28. 7.6 More Break Downs P6

    29. 7.7 More Break Downs P7

    1. 1.1 Setting the Camera

    2. 1.2 Sing Along Ball

    3. 1.3 Sing Along Box

    4. 1.4 Analyzing the Shot

    5. 2.1 Sing Along Box P1

    6. 2.2 Sing Along Box P2

    7. 2.3 Sing Along Box P3

    8. 2.4 Sing Along Box P4

    9. 2.5 Sing Along Box P5

    10. 2.6 Sing Along Box P6

    11. 2.7 Sing Along Box P7

    12. 3.1 Sing Along Box On TX P1

    13. 3.2 Sing Along Box On TX P2

    14. 3.3 Sing Along Box On TX P3

    15. 3.4 Sing Along Box On RY P1

    16. 3.5 Sing Along Box On RY P2

    17. 3.6 Sing Along Box On RZ P1

    18. 3.7 Sing Along Box On RZ P2

    19. 4.1 Squash & Stretch On SY-SX P1

    20. 4.2 Squash & Stretch On SY-SX P2

    21. 4.3 Squash & Stretch On SY-SX P3

    22. 4.4 Squash & Stretch On SY-SX P4

    23. 4.5 Squash & Stretch On SY-SX P5

      FREE PREVIEW
    24. 4.6 Squash & Stretch On SY-SX P6

    25. 4.7 Closing Thoughts

    26. 5.1 Setting the Scene P1

    27. 5.2 Setting the Scene P2

    28. 5.3 Transferring Attributes

    29. 5.4 Sing Along Box On TZ

    30. 5.5 Closing Thoughts

    31. 6.1 Sing Along Box On TY

    32. 6.2 Sing Along Box On TX & TZ

    33. 6.3 Sing Along Box On RY & RZ

    34. 6.4 Radio & Camera Position

    35. 6.5 Camera Zoom-Out

    36. 6.6 Radio Beat

    37. 6.7 Animation Layers

    38. 6.8 Layer Mode - Overwrite

    1. 1.1 Setting Up the Character

    2. 1.2 Transferring Animation Into Character

    3. 1.3 Adjusting TY & RY

    4. 1.4 Adjustments On TX P1

    5. 1.5 Adjustments On TX P2

    6. 2.1 Torso Analzye

    7. 2.2 Torso On RX P1

    8. 2.3 Torso On RX P2

    9. 2.4 Torso On RX P3

    10. 2.5 Torso On RX P4

    11. 2.6 Torso On RX P5

    12. 2.7 Torso On RX P6

    13. 2.8 Torso On RX P7

    14. 3.1 Torso On RZ P1

    15. 3.2 Torso On RZ P2

    16. 3.3 Torso On RY

    17. 3.4 Torso On TY

    18. 3.5 Head & Neck On RX

    19. 3.6 Head & Neck On RX & RZ

About this course

  • $249.00
  • 171 lessons
  • 21 hours of video content

Watch it on Stream!

Watch this course and our full catalogue of courses with Stream*. +400 hours of learning content at a very affordable price delivered by recognised artists.

* Access to Assignment reviews and Open Feedback is not included in Animawarriors' Stream.

Who is teaching this?

Cinematic Animator Stephen Eusebio

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.