What's this course about?


In this class, students will learn about utilizing a flexible workflow that can be used for almost any type of shot. They’ll learn how to listen to their instincts, find a connection to the shot, and turn those intuitions into something practical and useful. Beginning a shot from the Rhythm and the Energy can have a lot of utility and unlock many different ways of approaching your animation!


HOW WILL THIS COURSE WORK?

This course will be broken into these main components:

Lecture
Shot Start
Rhythm Pass
Shot Walkthrough - 1st pass
Shot Walkthrough - 2nd pass
Shot Walkthrough - Polishing & Finaling


DRIP RELEASES:

Each module will be released on a monthly (approximately) basis starting on February 26.

Module 1: February 2021

Module 2: March 2021

Module 3: April 2021

Module 4: May 2021

Module 5: June and July 2021

Module 6: August 2021




Course curriculum

Please note lessons displayed as a point of reference. Many more lessons will be added once each new module becomes available.

  • 1
  • 2

    Module 01: Rhythm Lecture

    • 1.1 Meet Stephen Eusebio

    • 1.2 What's this about?

    • 1.3 Study your Shot

    • 1.4 Find a Connection

    • 1.5 Setting a Workflow

    • 1.6 Hearing the Rhythm

    • 1.7 Sing Along Ball

    • 1.8 Road Map

    • 1.9 Blocking Pass

      FREE PREVIEW
    • 1.10 Sing Along Blocking

  • 3

    Module 02: Tips & Tricks

    • 2.1 Intro

    • 2.2 Different Methods

    • 2.3 Rhythm in Chunks

    • 2.4 Using the Waveform

    • 2.5 Closure

  • 4

    Module 03: Shot Walk-Through

    • 1.1 Intro

    • 1.2 Shot Idea

    • 1.3 Shot Pitch

    • 1.4 Animatic

    • 2.1 Video Reference

    • 2.2 Drum Reference

    • 2.3 Tap Reference

    • 3.1 Walkthrough Environment

    • 3.2 Walkthrough Characters

    • 3.3 Walkthrough Prop Rig P1

    • 3.4 Walkthrough Prop Rig P2

    • 3.5 Walkthrough Prop Rig P3

    • 4.1 Walkthrough Broken Prop P1

    • 4.2 Walkthrough Broken Prop P2

    • 5.1 Character Rig Controls P1

    • 5.2 Character Rig Controls P2

    • 5.3 Character Rig Controls P3

    • 5.4 Character Rig Controls P4

    • 6.1 Breaking Down Movement P1

    • 6.2 Breaking Down Movement P2

    • 6.3 Breaking Down Movement P3

    • 6.4 Breaking Down Movement P4

    • 7.1 More Break Downs P1

    • 7.2 More Break Downs P2

    • 7.3 More Break Downs P3

    • 7.4 More Break Downs P4

    • 7.5 More Break Downs P5

    • 7.6 More Break Downs P6

    • 7.7 More Break Downs P7

  • 5

    Module 04: Sing Along Ball

    • 1.1 Setting the Camera

    • 1.2 Sing Along Ball

    • 1.3 Sing Along Box

    • 1.4 Analyzing the Shot

    • 2.1 Sing Along Box P1

    • 2.2 Sing Along Box P2

    • 2.3 Sing Along Box P3

    • 2.4 Sing Along Box P4

    • 2.5 Sing Along Box P5

    • 2.6 Sing Along Box P6

    • 2.7 Sing Along Box P7

    • 3.1 Sing Along Box On TX P1

    • 3.2 Sing Along Box On TX P2

    • 3.3 Sing Along Box On TX P3

    • 3.4 Sing Along Box On RY P1

    • 3.5 Sing Along Box On RY P2

    • 3.6 Sing Along Box On RZ P1

    • 3.7 Sing Along Box On RZ P2

    • 4.1 Squash & Stretch On SY-SX P1

    • 4.2 Squash & Stretch On SY-SX P2

    • 4.3 Squash & Stretch On SY-SX P3

    • 4.4 Squash & Stretch On SY-SX P4

    • 4.5 Squash & Stretch On SY-SX P5

    • 4.6 Squash & Stretch On SY-SX P6

    • 4.7 Closing Thoughts

    • 5.1 Setting the Scene P1

    • 5.2 Setting the Scene P2

    • 5.3 Transferring Attributes

    • 5.4 Sing Along Box On TZ

    • 5.5 Closing Thoughts

    • 6.1 Sing Along Box On TY

    • 6.2 Sing Along Box On TX & TZ

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Camera Zoom-Out

    • 6.6 Radio Beat

    • 6.7 Animation Layers

    • 6.8 Layer Mode - Overwrite

  • 6

    Module 05: Shot Walk-Through Part II

    • 1.1 Setting Up the Character

    • 1.2 Transferring Animation Into Character

    • 1.3 Adjusting TY & RY

    • 1.4 Adjustments On TX P1

    • 1.5 Adjustments On TX P2

    • 2.1 Torso Analzye

    • 2.2 Torso On RX P1

    • 2.3 Torso On RX P2

    • 2.4 Torso On RX P3

    • 2.5 Torso On RX P4

    • 2.6 Torso On RX P5

    • 2.7 Torso On RX P6

    • 2.8 Torso On RX P7

    • 3.1 Torso On RZ P1

    • 3.2 Torso On RZ P2

    • 3.3 Torso On RY

    • 3.4 Torso On TY

    • 3.5 Head & Neck On RX

    • 3.6 Head & Neck On RX & RZ

  • 7

    Module 05: 2nd Pass

    • 4.1 Head Rx Adjustments

    • 4.2 Head Rx Adjustments II

    • 4.3 Head Rz Adjustments

    • 4.4 Head Rz Adjustments II

    • 4.5 Core Rotation Adjustments

    • 4.6 Core Rotation Adjustments II

    • 4.7 Core Rotation Adjustments III

    • 4.8 Core Rotation Adjustments IV

    • 5.1 Cleaning up Transitions and Poses

    • 5.2 Cleaning up Transitions and Poses II

    • 5.3 Cleaning up Transitions and Poses III

    • 5.4 Cleaning up Transitions and Poses IV

    • 5.5 Adjusting Head & Chest Poses

    • 5.6 Adjusting Head & Chest Poses II

    • 5.7 Adjusting Head & Chest Poses III

    • 6.1 Refining Body Poses

    • 6.2 Integrating Legs & Feet

    • 6.3 Sing Along Box On RY & RZ

    • 6.4 Radio & Camera Position

    • 6.5 Setting TY on the Right Foot II

    • 6.6 Radio Beat

    • 7.1 Setting TY on the Left Foot

    • 7.2 Setting TY on the Left Foot II

    • 7.3 Setting TY on the Left Foot III

    • 7.4 Setting TY on the Left Foot IV

    • 7.5 Setting TY on the Left Foot V

    • 8.1 Setting TX & TZ on the Feet

    • 8.2 Setting TX & TZ on the Feet

    • 8.3 Setting TX & TZ on the Feet III

    • 8.4 Setting TX & TZ on the Feet IV

    • 8.5 Setting TX & TZ on the Feet V

    • 8.6 Setting TX & TZ on the Feet VI

    • 8.7 Setting the Feet on Rotation

    • 8.8 Setting the Feet on Rotation II

    • 8.9 Setting the Feet on Rotation III

    • 8.10 Setting the Feet on Rotation IV

    • 8.11 Feet Adjustments

  • 8

    Module 06: Arms Animation & Last Touches

    • 9.1 Fine Feet Adjustments

    • 9.2 Incorporating the Left Arm

    • 9.3 Animating the Left Arm

    • 10.1 Animating the Left Arm III

    • 10.2 Animating the Left Arm IV

    • 10.3 Animating the Left Arm IV

    • 11.1 Animating the Left Arm V

    • 11.2 Animating the Left Arm VI

    • 11.3 Animating the Left Arm VII

    • 12.1 Incorporating the Right Arm

    • 12.2 Animating the Right Arm

    • 12.3 Animating the Right Arm II

    • 13.1 Animating the Right Arm III

    • 13.2 Animating the Right Arm IV

    • 13.3 Animating the Right Arm V

    • 14.1 Animating the Claps

    • 14.2 Animating the Claps II

    • 14.3 Animating the Claps III

    • 15.1 Animating the Arms Twist

    • 15.2 Animating the Arm Twist II

    • 15.3 Arms Last Part & Finishing

    • 16 Conclusion

What's in it for me?

  • Skills Up!

    Grow your animation skills with a flexible workflow based on Stephen Eusebio 12 year experience in the animation industry.

  • Course Certificate

    Upon successful course completion you will receive a course certification to aid you in your career path.

  • Toyrig and Animbot license.

    Students will get FREE Toyrig license for 4 months and a $10 USD discount for Animbot license - One of Maya's most powerful tools used by professional animators.

  • Feature Me

    Share with us any shots you prepare for this course and we will feature you on our newsletter and social outlets to aid you in your networking.

  • Unlimited Access

    Enrollment for course never expires. So you may take your time and review all material & recordings at your own pace!

  • OPEN FEEDBACK

    Access twice a month, Q&A grouped sessions with Jorge Vigara in which you may ask him any animating question related to the course, or feedback on your shot.

Finding The Shot Through Rythm

Note: Pricing subject to change as drip release starts. Course access never expires!

Bundle Up for great deals!

  • $549.00

    $549.00Thrice The Knowledge

    Explore 3 highly specialized courses to boost your skills(Finding The Shot Through Rhythm, 2D Faces Unleashed, Spider Body Mechanics 1), from 3 industry experts(Stephen Eusebio, Scott Wright, Andrés Bedate), PLUS get 3 E-critiques for FREE!
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  • $749.00

    $749.00Full Access Bundle

    Get Full Access to our Online Courses (The Essence, MasterCartoon, Sparkling) + NEW Upcoming Online Courses + E-Critiques (Shot Follow Up) FREE!
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Who is teaching this course?

Stephen Eusebio

Cinematic Animator

Stephen Eusebio is from Los Angeles and has been a 3D artist and an Animator for 12 years. He currently works at Blizzard Cinematics. He has been there for almost 3 years animating for the best video game cinematics in the world. His work includes the cinematic and in-game cinematic shorts for Overwatch, Hearthstone, Heroes of the Storm, Diablo, and World of Warcraft.

Check down below Stephen Eusebio's Reel!