The Essence of 3d Animation


Learn by observation and imitation. Follow Join this course step by step, frame by frame, and learn the essence of 3D animation. Learn how to improve your posing by understanding its appeal, workflow and timing skills, and many other different techniques and tips of 15 years of experience in the animation film industry

*Streaming courses do not include assignments, teacher feedback, or certifications.

Course curriculum

  1. 1
    • 1.1 What's this about?

  2. 2
    • Mod 2 Student Package

    • 2.1 What’s the essence of animation?

    • 2.2 The pose

    • 2.3 Timing

    • 2.4 The workflow

    • 2.5 Scheduling

    • 2.6 Going beyond: Rethinking the 12 principles of animation

    • 2.7 Observing life

    • 2.8 Learning animation by observation and imitation

    • 2.9 Summary

  3. 3
    • Mod 3 Student Package

    • 3.1 Anticipating the limitations

    • 3.2 The character

    • 3.3 Practice : Character study

    • 3.4 The audio

    • 3.5 Practice : Get familiar with the scene and the audio

    • 3.6 Deadlines

    • 3.7 Practice : Deadlines

    • 3.8 Summary

  4. 4
    • Mod 4 Student Package

    • 4.1 Intro to the Method for animators

    • 4.2 The Method for Animators ( 1/ 3 )

    • 4.2 The Method for Animators ( 2/ 3 )

    • 4.2 The Method for Animators ( 3/ 3 )

    • 4.3 Shot Planning 1 . The performance

    • 4.4 Shot Planning 2 . Identifying the bits and the Golden Poses

    • 4.4 Identifying the bits and the Golden Poses ( 1/3 )

    • 4.4 Identifying the bits and the Golden Poses ( 2/3 )

    • 4.4 Identifying the bits and the Golden Poses ( 3/3 )

    • 4.5 Adding depth to the Golden Poses. How to push poses ( 1/2 )

    • 4.5 Adding depth to the Golden Poses. How to push poses ( 2/2 )

    • 4.6 Pushing the energies

    • 4.7 Practice : Deepening your own poses

    • 4.8 Summary

  5. 5
    • Mod 5 Student Package

    • 5.0 Intro to working the Golden Poses

    • 5.1 Posing with the SUCCES rule

    • 5.2 Learning appeal

    • 5.3 Entertainment value

    • 5.4 Tips on posing

    • 5.5 Practice with the shot course. Posing the Golden Poses ( 1/5 )

    • 5.5 Practice with the shot course. Posing the Golden Poses ( 2/5 )

    • 5.5 Practice with the shot course. Posing the Golden Poses ( 3/5 )

    • 5.5 Practice with the shot course. Posing the Golden Poses ( 4/5 )

    • 5.5 Practice with the shot course. Posing the Golden Poses ( 5/5 )

    • 5.6 How to copy animation

    • 5.7 Rest

    • 5.8 Summary

  6. 6
    • Mod 6 Student Package

    • 6.0 Intro to working the first blocking pass

    • 6.1 About Key Poses

    • 6.2 The timing of the dialogue

    • 6.3 Posing the Key Poses

    • 6.4 Simplicity

    • 6.5 Practice: Extracting the key poses based on the audio dialogue ( 1/3 )

    • 6.5 Practice: Extracting the key poses based on the audio dialogue ( 2/3 )

    • 6.5 Practice: Extracting the key poses based on the audio dialogue ( 3/3 )

    • 6.6 The flow

    • 6.7 Practice : First blocking pass after working flow ( 1/2 )

    • 6.7 Practice : First blocking pass after working flow ( 2/2 )

    • 6.8 Summary: Blocking 2 - First blocking pass

  7. 7
    • Mod 7 Student Package

    • 7.0 Intro to working the accents

    • 7.1 The nature of the face expression

    • 7.2 Studying the facial animation

    • 7.3 The 2 bouncing balls tip

    • 7.4 The mask

    • 7.5 The brows

    • 7.6 The eyes

    • 7.7 Iris and pupil

    • 7.8 The mouth

    • 7.9 Reference reference reference

    • 7.10 Timing on the right frame

    • 7.11 Practice : Posing the accents ( 1/2 )

    • 7.11 Practice : Posing the accents ( 2/2 )

    • 7.12 Summary : Blocking 3

  8. 8
    • Mod 8 Student Package

    • 8.0 Intro to working the lipsync

    • 8.1 Lipsync workflow ( 1/2 )

    • 8.1 Lipsync workflow ( 2/2 )

    • 8.2 Practice & Summary

  9. 9
    • Mod 9 Student Package

    • 9.0 Intro to working the breakdowns

    • 9.1 Keep using your body

    • 9.2 Workflow on breakdowns

    • 9.3 Ease ins and outs

    • 9.4 Overlap of actions

    • 9.5 Micro gestures

    • 9.6 Smears and distortions (1/2)

    • 9.6 Smears and distortions (2/2)

    • 9.7 Holding the extremes

    • 9.8 More breakdown techniques (1/5)

    • 9.8 More breakdown techniques (2/5)

    • 9.8 More breakdown techniques (3/5)

    • 9.8 More breakdown techniques (4/5)

    • 9.8 More breakdown techniques (5/5)

    • 9.9 Summary and practice: Blocking 5 -Blocking Plus

  10. 10
    • 10. Finishing up

    • 10.1 Letting go and/or polish

    • 10.2 Tips on asking for feedback

    • 10.4 Farewell and happy animating

Who is teaching this?

Character Animator / Director / Founder

Jorge Vigara

Jorge is a character animator and director with over 17 years of experience in the animation industry. He has worked for a large variety of formats such as film, tv, advertising, short films, VR and feature films. He is also the founder of Animawarriors.com. Amongst more that 20 titles in his belt, his credits include Hotel Transylvania 1 & 2, Despicable Me, The Smurfs 2, Cloudy with a chance of Meatballs 2 , Storks and many more.