What you'll learn

This course contains 83 lessons and it's around 8 hours long. The main highlights you'll learn are...

  • Learn the basics concepts to start building an animated scene and how to use all the main tools for the bouncing ball exercises.

  • Get introduced to the main principles of animation such as Timing, Spacing, Anticipation and many other basics of the Animation Arts such as Breakdowns, Working Trajectories and much more.

  • Learn the importance and all the steps to create a Workflow with Pose to Pose exercises and all the intrinsics you need to understand to create an animation from scratch.

Benefits

Buy this course and you will get...

  • 24 Assignments

    Follow up with the teacher along with the creation of your own bouncing balls exercises. Once you are ready to show, we will get one of our experienced teachers to criticize your work and have a deeper learning experience.

  • Open Feedback

    Access to twice monthly Q&A grouped sessions with any of our recognized teachers in which you may ask any question related to the course, or for feedback on your shot.

  • Unlimited access

    This course is 100% flexible with no deadlines. Adjust the progress to your personal situation and come back anytime. So don't stress ;)

  • AnimBot coupon

    Get a $10 discount coupon on animBot licenses! One of the most powerful toolsets for Maya Animators!

  • Get endorsed

    We can provide access to a certificate of completion OR a letter of recommendation, that you'll be able to use to support your career.

Sign up for the Online Course

Unlimited access with assignment reviews and access to Open Feedback with one of our teachers.

... or watch it in Stream

Watch this and all of our courses. +400 hours of content. Assignments or access to Open Feedback not included.

Course curriculum

  1. 1
    • What do you need to do this course?

    • Intro to setting up your scene

    • Creating a simple Ring for the boucing ball

    • Setting up your scene intro to the Channel Box

    • Creating the Camera

    • Basic Camera Settings

    • Adding color to your Scene

    • Getting Ready

  2. 2
    • Learning By Observation

    • Frame Rate Standards

    • Specific Animation Settings 1

    • Specific Animation Settings 2

    • Extremes

    • Ease-in & Ease-Out - Part 1

    • Ease-in & Ease-Out - Part 2

    • Timing Part 1

    • Timing Part 2

    • SQST - Squash & Stretch

    • Spacing And Finalising

    • Summing Up

    • Study File Package

    • Assignment #1 - Ball Jumping in Place - Extremes

    • Assignment #2 - Ball Jumping in Place -Ease in and outs

    • Assignment #3 - Ball Jumping in Place - Timing

    • Assignment #4 - Ball Jumping in Place -SQST

    • Assignment #5 - Ball Jumping in Place -Spacing and Final!

  3. 3
    • Trajectories

    • Extremes

    • Planning The Timing 1

    • Planning The Timing 2

    • Ease-in and Ease-outs

    • Tweak as you go

    • The GAP

    • SQST 1

    • SQST 2

    • Adding Breakdowns 1

    • Adding Breakdowns 2

    • Checking Trajectories 1

    • Checking Trajectories 2

    • Checking Trajectories 3

    • Summing Up

    • Study File Package

    • Assignment #6 - Ball Jumping Travelling Through Space -Extremes

    • Assignment #7 - Ball Jumping Travelling Through Space -Timing Pass

    • Assignment #8 - Ball Jumping Travelling Through Space -Ease Ins and Ease Outs

    • Assignment #9 - Ball Jumping Travelling Through Space -GAPS

    • Assignment #10 - Ball Jumping Travelling Through Space - SQST

    • Assignment #11 - Ball Jumping Travelling Through Space - Adding Breakdowns, checking trajectories and Finalising.

  4. 4
    • Specific SetUp And Focus 1

    • Specific SetUp And Focus 2

    • Using VideoReferences 1

    • Using VideoReferences 2

    • Blocking 1

    • Blocking 2

    • Blocking 3

    • Blocking 4

    • Blocking 5

    • Blocking 6

    • Blocking 7

    • Comparing All Balls 1

    • Comparing All Balls 2

    • Breakdowns GAP 1

    • Breakdowns GAP 2

    • ComparingBalls , GAP and SQST

    • inBetweens 1

    • inBetweens 2

    • inBetweens 3

    • Weight and Energy

    • Weight and Energy 2

    • Rotations 1

    • Rotations 2

    • Rotations 3

    • Rotations 4

    • Rotations 5

    • Rotations 6

    • Rotations 7

    • Rotations 8

    • All Balls Together

    • Study File Package

    • Assignment #12 - 3 Balls of Different Weight - Blocking of Ball 1

    • Assignment #13 - 3 Balls of Different Weight - Blocking of Ball 2

    • Assignment #14 - 3 Balls of Different Weight - Blocking of Ball 3

    • Assignment #15 - 3 Balls of Different Weight - Breakdowns till Final of Ball 1

    • Assignment #16 - 3 Balls of Different Weight - Breakdowns till Final of Ball 2

    • Assignment #17 - 3 Balls of Different Weight - Breakdowns till Final of Ball 3

    • Assignment #18 - 3 Balls of Different Weight - Final of the all 3 Balls Together

  5. 5
    • The Rig

    • The Rig 2

    • Planning

    • Workflow 1

    • Workflow 2

    • Workflow 3

    • Workflow 4

    • Ball Rig

    • Study File Package

    • Assignment #19 - Roll And Shoot - Planning

    • Assignment #20 - Roll and Shoot - Blocking

    • Assignment #21 - Roll and Shoot - Breakdowns and Final!

  6. 6
    • What Do Yo uWant To Do? Creativity vs Skills

    • Giving Life: Intro To The Antic

    • Planning : The Video Reference

    • The Antic

    • The Extremes And Beyond 1

    • The Extremes And Beyond 2

    • Blocking

    • Refine 1

    • Refine 2

    • Coil And Wheel Animation 1

    • Study File Package

    • Assignment #22 - Creative Trick Shot - Planning

    • Assignment #23 - Creative Trick Shot - Blocking

    • Assignment #24 - Creative Trick Shot - Refining: Breakdowns and Final!

Watch it on Stream!

Watch this course and our full catalogue of courses with Stream*. +400 hours of learning content at a very affordable price delivered by recognised artists.

* Access to Assignment reviews and Open Feedback is not included in Animawarriors' Stream.

Who is teaching this?

Character Animator / Director / Founder

Jorge Vigara

Jorge is a character animator and director with over 17 years of experience in the animation industry. He has worked for a large variety of formats such as film, tv, advertising, short films, VR and feature films. He is also the founder of Animawarriors.com. Amongst more that 20 titles in his belt, his credits include Hotel Transylvania 1 & 2, Despicable Me, The Smurfs 2, Cloudy with a chance of Meatballs 2 , Storks and many more.