Spidey Body Mechanics 1


We will go step by step learning the process of blocking your shots from a simple layout until the blocking plus. You will see why we need to spend as much time as necessary on this stage so that we minimize the changes in the spinning stage. You’ll be shown some necessary tools and techniques important in your day-to-day animating.


*Streaming courses do not include assignments, teacher feedback, or certifications.



Course curriculum

  1. 1
    • Intro teaser with Andres Bedate

    • Course Specifications and Syllabus

  2. 2
    • 1.1 Intro

    • 1.2 Layout Study

    • Layout Study - Part 2

    • 2.1 Setting Preferences

    • 2.2 Setting Workspace

    • 2.3 Setting Maya

    • 3.1 Tools - Animbot

    • 3.2 Tools - Twin Machine

    • 3.3 Tools Pr Selection

    • 3.4 Tools - Picker

    • 3.5 Tools - Studio Library

  3. 3
    • 1.1 Intro to Posing

    • 1.2 Setting the 1st pose

    • 1.3 Setting 1st Pose - Part 2

    • 1.4 Finishing the 1st Pose

    • 1.5 Setting 2nd Pose

    • 1.6 Setting 2nd pose Part2

    • 1.7 Setting 3rd Pose

    • 1.8 Finishing up the main Golden Poses

    • 2.1 Session 2 Posing for blocking - Part 1

    • 2.2 Session 2 Posing for blocking - Part 2

    • 2.3 Session 2 Posing for blocking - Part 3

    • 2.4 Session 2 Posing for blocking - Part 4

    • 2.5 Session 2 Posing for blocking - Part 5

    • 2.6 Session 2 Posing for blocking - Part 6

    • 2.7 Session 2 Posing for blocking - Part 7

    • 2.8 Session 2 Posing for blocking - Part 8

    • 3.1 Session 3 Posing for blocking - Part 1

    • 3.2 Session 3 Posing for blocking - Part 2

    • 3.3 Session 3 Posing for blocking - Part 3

    • 4.1 Session 4 Posing for blocking - Part 1

    • 4.2 Session 4 Posing for blocking - Part 2

    • 4.3 Session 4 Posing for blocking - Part 3

    • 4.4 Session 4 Posing for blocking - Part 4

    • 4.5 Session 4 Posing for blocking - Part 5

    • 5.1 Session 5 Posing for blocking - Part 1

    • 5.2 Session 5 Posing for blocking - Part 2

    • 5.3 Session 5 Posing for blocking - Part 3

    • 5.4 Session 5 Posing for blocking - Part 4

    • 5.5 Session 5 Posing for blocking - Part 5

    • 5.6 Session 5 Posing for blocking - Part 6

    • 6.1 Session 6 Posing for blocking - Part 1

    • 6.2 Session 6 Posing for blocking - Part 2

    • 6.3 Session 6 Posing for blocking - Part 3

    • 6.4 Playblast

    • 6.5 Facial Expressions Part1

    • 6.6 Facial Expressions Part 2

    • 6.7 Facial Expressions Part 3

    • 6.8 Final Touches

    • 6.9 Playblast

  4. 4
    • 1.1 Analizing The Poses

    • 1.2 New Poses P1

    • 1.3 New Poses P2

    • 1.4 Playblast

    • 1.5 Session 01 - Blocking P1

    • 1.6 Session 01 - Blocking P2

    • 1.7 Session 01 - Blocking P3

    • 1.8 Session 01 - Blocking P4

    • 1.9 Session 01 - Blocking P5

    • 2.1 Session 02 - Burger Blocking

    • 3.1 Session 03 - New Poses P1

    • 3.2 Session 03 - New Poses P2

    • 3.3 Session 03 - New Poses P3

    • 3.4 Session 03 - Blocking P1

    • 3.5 Session 03 - Blocking P2

    • 3.6 Session 03 - Blocking P3

    • 3.7 Session 03 - Blocking P4

    • 4.1 Session 04 - Blocking P1

    • 4.2 Session 04 - Blocking P2

    • 4.3 Session 04 - Blocking P3

    • 4.4 Session 04 - Blocking P4

    • 4.5 Session 04 - Blocking P5

    • 4.6 Session 04 - Blocking P6

    • 5.1 Session 05 - Blocking P1

    • 5.2 Session 05 - Blocking P2

    • 5.3 Session 05 - Blocking P3

    • 5.4 Session 5 Posing for blocking - Part 4

    • 5.5 Session 5 Posing for blocking - Part 5

    • 5.6 Session 05 - Blocking P6

    • More content coming next week!

    • 6.1 Walk Cycle P1

    • 6.2 Walk Cycle P2

    • 6.3 Walk Cycle P3

    • 6.4 Walk Cycle: Timing

    • 6.5 Walk Cycle: Hips and Head

    • 7.1 Spinning P1

    • 7.2 Spinning P2

    • 8.1 Anticipations P1

    • 8.2 Anticipations P2

    • 9.1 Jumping P1

    • 9.2 Jumping P2

    • 9.3 Jumping P3

    • 9.4 Jumping: Timing and Spacing P1

    • 9.5 Jumping: Timing and Spacing P2

    • 10.1 Running Cycle P1

    • 10.2 Running Cycle P2

    • 10.3 Running Cycle P3

    • 10.4 Running Cycle P4

    • 10.5 Running Cycle P5

    • 10.6 Running Cycle P6

    • 11.1 Bench Jump P1

    • 11.2 Bench Jump P2

    • 11.3 Bench Jump P3

    • 11.4 Bench Jump: Facial Expressions

    • 12.1 Landing Pirouette P1

    • 12.2 Landing Pirouette P2

    • 12.3 Landing Pirouette P3

    • 12.4 Final Walk Cycle P1

    • 12.5 Final Walk Cycle P2

    • 12.6 Final Walk Cycle P3

    • 12.7 Pirouette Anticipation

  5. 5
    • 1.1 Blocking Plus

    • 1.2 Grabbing Backpack P1

    • 1.3 Layout Study - Part 2

    • 1.4 Grabbing Backpack P3

    • 2.1 Standing Transition P1

    • 2.2 Standing Transition P2

    • 2.3 Standing Transition P3

    • 2.4 Standing Transition P4

    • 3.1 Finishing Burger

    • 3.2 Facial Expressions

    • 3.3 Putting Backpack On

    • 3.4 Leaving The Train

    • 4.1 Walk Cycle

    • 4.2 Can Tossing

    • 4.3 Slide P1

    • 4.4 Slide P2

    • 4.5 Jump

    • 4.6 Running Cycle

    • 4.7 Bench Pre-Jump

    • 5.1 Bench Jump P1

    • 5.2 Bench Jump P2

    • 5.3 Landing Pirouette

    • 5.4 Final Walk P1

    • 5.5 Final Walk P2

  6. 6
    • 1.1 Constraints & Groups

    • 1.2 Prop Rig & Train Animation

    • 1.3 Can & Train Animation

    • 2.1 Spider Webs P1

    • 2.2 Spider Webs P2

    • 2.3 Spider Webs P3

    • 2.4 Spider Webs P4

    • 2.5 Farewell

Who is teaching this?

Character Animator

Andrés Bedate

Character animator with seven years of experience in animation, 3 of them in Feature Animation divisions for studios such as Cinesite("The Star"), Sony Pictures Imageworks ("Hotel Transylvania 3"), "Spiderman into the Spiderverse."), Bron Animation ("The Willoughbys" and recently back to Sony to work in the movie "Vivo". Additionally, currilculum includes work in TV series like "Pocoyo" in Zinkia Entertainment, TV advertising for “In Efecto” & freelance for several video game and apps companies in different parts of the world.